BLT Mod 1gool15

Info on the troops and commands for the stream

Table of Contents

Commands

Channel Point Rewards

Classes

Foot Knight

Foot Archer

Foot Crossbowmen

Heavy Archer

Heavy Crossbow

Berserker

Bomb Thrower

Mounted Archer

Mounted Knight

Portable Siege

Sword Saint

Skirmisher

Scout

Crossbow Sniper

Mounted Vanguard

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
10ktostreamer
a Attack streamer

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Starting Age Range: 18

Starting Gold: 50000

Inheritance: 80% of gold spent on equipment and retinue, up to 5 custom items

Starting Skills:

Skill Level
Two Handed 30 to 60
Bow 30 to 60
Riding 30 to 60
Athletics 30 to 60
Crossbow 30 to 60
One Handed 30 to 60
Throwing 30 to 60
Steward 100
Tactics 100
Leadership 100

Starting Equipment Tier: 2

Starting Class:

Foot Archer
auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid Place a bid on the current auction, if one is active.
Usage is !bid (gold amount), e.g. !bid 100000. If there is no auction, or the bid doesn't exceed the reserve price, it will be rejected.
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=25000⦷, 2=150000⦷, 3=100000⦷, 4=200000⦷, 5=400000⦷, 5=400000⦷, 6=1500000⦷

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

healme
inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=0⦷, 2=0⦷, 3=0⦷, 4=0⦷, 5=0⦷, 5=0⦷, 6=0⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 6

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Elite troops

retinue all upgrade all bodyguards

Max retinue: 6

Tier costs: 1=25000⦷, 2=50000⦷, 3=100000⦷, 4=175000⦷, 5=275000⦷, 5=275000⦷, 6=400000⦷

Allowed: Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

RETIREHERO Abandon Hero
s Help streamer

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

tournament Join Tournament
train Spend 50k Gold for XP

Skills: Automatic, based on class, equipment, and existing skills

XP: 50000 to 100000

Costs: 50000⦷


Channel Point Rewards

Command Description Settings

Classes

Foot Knight

Tanky and Fast

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Foot Knight Tier 1 Example Foot Knight Tier 2 Example Foot Knight Tier 3 Example Foot Knight Tier 4 Example Foot Knight Tier 5 Example Foot Knight Tier 6 Example
Formation Infantry
Equipment

OneHandedSword

Broad Ridged Shortsword

Shield

Reinforced Flat Kite Shield

Shield

Reinforced Flat Kite Shield

ThrowingJavelins

Simple Javelin
Passive Power

Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Athletic II: Athletics: +50

Healthy II: 150% HP

Fleet Footed II: Max Speed Multiplier: 125%

Healthy III: 200% HP

Heavy Hitting I: 125.0% dmg

Athletic III: Athletics: +100

Cut Through III: 100% Unblockable

100% Shrug Off: 100% Shrug Off

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Active Power


Foot Archer

Tanky and Ranged

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Foot Archer Tier 1 Example Foot Archer Tier 2 Example Foot Archer Tier 3 Example Foot Archer Tier 4 Example Foot Archer Tier 5 Example Foot Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Nordic Shortbow

Arrows

Barbed Arrows

OneHandedSword

Broad Ridged Shortsword

Shield

Reinforced Flat Kite Shield
Passive Power

Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Athletic II: Athletics: +50

Healthy II: 150% HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Healthy III: 200% HP

Heavy Hitting I: 125.0% dmg

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Cut Through I: 25% Unblockable

100% Shrug Off: 100% Shrug Off

Active Power


Foot Crossbowmen

Tanky and Ranged

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Foot Crossbowmen Tier 1 Example Foot Crossbowmen Tier 2 Example Foot Crossbowmen Tier 3 Example Foot Crossbowmen Tier 4 Example Foot Crossbowmen Tier 5 Example Foot Crossbowmen Tier 6 Example
Formation Ranged
Equipment

Crossbow

Bound Crossbow

Bolts

Light Bolts

OneHandedSword

Broad Ridged Shortsword

Shield

Reinforced Flat Kite Shield
Passive Power

Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Athletic II: Athletics: +50

Healthy II: 150% HP

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Healthy III: 200% HP

Heavy Hitting I: 125.0% dmg

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Cut Through II: 50% Unblockable

100% Shrug Off: 100% Shrug Off

Active Power


Heavy Archer

Ranged Attacker

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Heavy Archer Tier 1 Example Heavy Archer Tier 2 Example Heavy Archer Tier 3 Example Heavy Archer Tier 4 Example Heavy Archer Tier 5 Example Heavy Archer Tier 6 Example
Formation Ranged
Equipment

Bow

Nordic Shortbow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedSword

Reaper
Passive Power

Passive Power

Ignore Armor I: Ignore 15% Armor

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ignore Armor II: Ignore 30% Armor

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Cut Through II: 50% Unblockable

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Active Power


Heavy Crossbow

Ranged Attacker

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Heavy Crossbow Tier 1 Example Heavy Crossbow Tier 2 Example Heavy Crossbow Tier 3 Example Heavy Crossbow Tier 4 Example Heavy Crossbow Tier 5 Example Heavy Crossbow Tier 6 Example
Formation Ranged
Equipment

Crossbow

Bound Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedSword

Reaper
Passive Power

Passive Power

Ignore Armor I: Ignore 15% Armor

Heavy Hitting I: 125.0% dmg

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ignore Armor II: Ignore 30% Armor

Heavy Hitting II: 150.0% dmg

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged

100% Shrug Off: 100% Shrug Off

Active Power


Berserker

Line Breaker

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Berserker Tier 1 Example Berserker Tier 2 Example Berserker Tier 3 Example Berserker Tier 4 Example Berserker Tier 5 Example Berserker Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Hoe
Passive Power

Passive Power

Crush Through I: 15% Unblockable / 15% Shatter Shield

Heavy Hitting I: 125.0% dmg

Fleet Footed I: Max Speed Multiplier: 110%

Crush Through II: 30% Unblockable / 30% Shatter Shield

Heavy Hitting II: 150.0% dmg

Fleet Footed II: Max Speed Multiplier: 125%

Crush Through III: 50% Unblockable / 50% Shatter Shield

Retribution I: Reflect 10% damage

Ignore Armor II: Ignore 30% Armor

Healthy III: 200% HP

Athletic II: Athletics: +50

Imposing: Scale 120%

Vampiric I: Absorb 10% of damage dealt as HP

Active Power


Bomb Thrower

Throws Bombs

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Bomb Thrower Tier 1 Example Bomb Thrower Tier 2 Example Bomb Thrower Tier 3 Example Bomb Thrower Tier 4 Example Bomb Thrower Tier 5 Example Bomb Thrower Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Reaper

Stone

Stone

Stone

Stone

Stone

Stone
Passive Power

Passive Power

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Ignore Armor I: Ignore 15% Armor

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Ignore Armor II: Ignore 30% Armor

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Ignore Armor III: Ignore 60% Armor

Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged

Retribution I: Reflect 10% damage

Shrug Off I: 15% Shrug Off

Active Power


Mounted Archer

Archer on a Horse

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Archer Tier 1 Example Mounted Archer Tier 2 Example Mounted Archer Tier 3 Example Mounted Archer Tier 4 Example Mounted Archer Tier 5 Example Mounted Archer Tier 6 Example
Formation Horse Archer
Equipment

Bow

Nordic Shortbow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedGlaive

Scythe
Mount

Horse

Mule
Passive Power

Passive Power

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Cut Through I: 25% Unblockable

Ignore Armor I: Ignore 15% Armor

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Cut Through II: 50% Unblockable

Ignore Armor II: Ignore 30% Armor

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Cut Through III: 100% Unblockable

Ignore Armor III: Ignore 60% Armor

Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged

Active Power


Mounted Knight

Tanky Cavalry

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Knight Tier 1 Example Mounted Knight Tier 2 Example Mounted Knight Tier 3 Example Mounted Knight Tier 4 Example Mounted Knight Tier 5 Example Mounted Knight Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Mamluke Lance

Shield

Reinforced Flat Kite Shield

Shield

Reinforced Flat Kite Shield

OneHandedSword

Broad Ridged Shortsword
Mount

Horse

Mule
Passive Power

Passive Power

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Retribution I: Reflect 10% damage

Healthy I: 125% HP

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Retribution II: Reflect 25% damage

Healthy II: 150% HP

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Retribution III: Reflect 50% damage

Healthy III: 200% HP

Charge AoE III: AoE: 100dmg in 2m from Charge

Active Power


Portable Siege

Ranged Attacker

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Portable Siege Tier 1 Example Portable Siege Tier 2 Example Portable Siege Tier 3 Example Portable Siege Tier 4 Example Portable Siege Tier 5 Example Portable Siege Tier 6 Example
Formation Ranged
Equipment

Crossbow

Bound Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

TwoHandedGlaive

Scythe
Passive Power

Passive Power

Heavy Hitting I: 125.0% dmg

Athletic I: Athletics: +25

Heavy Hitting II: 150.0% dmg

Athletic II: Athletics: +50

Heavy Hitting III: 200.0% dmg

Athletic III: Athletics: +100

Healthy III: 200% HP

Heavy Weapon: Max Speed Multiplier: 30%

Cut Through III: 100% Unblockable

Siege Shots: AoE: 250dmg in 2.5m with from Ranged

Ignore Armor III: Ignore 60% Armor

Siege Engine: Scale 200%

Siege Wait: Reload Speed: 15% Ranged: 200%

100% Shrug Off: 100% Shrug Off

Healthy I: 125% HP

Active Power


Sword Saint

Line Breaker

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Sword Saint Tier 1 Example Sword Saint Tier 2 Example Sword Saint Tier 3 Example Sword Saint Tier 4 Example Sword Saint Tier 5 Example Sword Saint Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Reaper
Passive Power

Passive Power

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Shatter Shield I: 15% Shatter Shield

Fleet Footed I: Max Speed Multiplier: 110%

Fireblade II: Swing Speed Multiplier: 130% Melee: +50

Shatter Shield II: 30% Shatter Shield

Fleet Footed II: Max Speed Multiplier: 125%

Fireblade III: Swing Speed Multiplier: 150% Melee: +100

Shatter Shield III: 60% Shatter Shield

Ignore Armor I: Ignore 15% Armor

Heavy Hitting III: 200.0% dmg

Glass Cannon: 45% HP

Cut Through II: 50% Unblockable

Active Power


Skirmisher

Tanky and Fast

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Skirmisher Tier 1 Example Skirmisher Tier 2 Example Skirmisher Tier 3 Example Skirmisher Tier 4 Example Skirmisher Tier 5 Example Skirmisher Tier 6 Example
Formation Infantry
Equipment

TwoHandedSword

Reaper

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin

ThrowingJavelins

Simple Javelin
Passive Power

Passive Power

Athletic I: Athletics: +25

Healthy I: 125% HP

Fleet Footed I: Max Speed Multiplier: 110%

Athletic II: Athletics: +50

Healthy II: 150% HP

Fleet Footed II: Max Speed Multiplier: 125%

Healthy III: 200% HP

Heavy Hitting I: 125.0% dmg

Ignore Armor I: Ignore 15% Armor

Cut Through III: 100% Unblockable

Fireblade I: Swing Speed Multiplier: 115% Melee: +25

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Active Power


Scout

Low HP but Extremely Fast

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Scout Tier 1 Example Scout Tier 2 Example Scout Tier 3 Example Scout Tier 4 Example Scout Tier 5 Example Scout Tier 6 Example
Formation Ranged
Equipment

Bow

Nordic Shortbow

Arrows

Barbed Arrows

Arrows

Barbed Arrows

TwoHandedSword

Reaper
Passive Power

Passive Power

Cut Through I: 25% Unblockable

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Cut Through II: 50% Unblockable

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Heavy Hitting I: 125.0% dmg

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Cut Through III: 100% Unblockable

Fragile I: 50% HP

Ignore Armor III: Ignore 60% Armor

Fleet Footed III: Max Speed Multiplier: 150%

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

Shrug Off I: 15% Shrug Off

Active Power


Crossbow Sniper

Low HP Ranged Sharpshooter

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Crossbow Sniper Tier 1 Example Crossbow Sniper Tier 2 Example Crossbow Sniper Tier 3 Example Crossbow Sniper Tier 4 Example Crossbow Sniper Tier 5 Example Crossbow Sniper Tier 6 Example
Formation Ranged
Equipment

Crossbow

Bound Crossbow

Bolts

Light Bolts

Bolts

Light Bolts

OneHandedSword

Broad Ridged Shortsword
Passive Power

Passive Power

Ignore Armor I: Ignore 15% Armor

Vampiric I: Absorb 10% of damage dealt as HP

Ignore Armor II: Ignore 30% Armor

Vampiric II: Absorb 25% of damage dealt as HP

Heavy Hitting II: 150.0% dmg

Vampiric III: Absorb 50% of damage dealt as HP

Heavy Hitting III: 200.0% dmg

Glass Cannon: 45% HP

Cut Through III: 100% Unblockable

Sniper Shot: Add: / Ignore 100% Armor / 100% Unblockable / 100% Cut Through / AoE: 5dmg in 1.5m with from Ranged

Shrug Off I: 15% Shrug Off

Active Power


Mounted Vanguard

Tanky Cavalry

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Mounted Vanguard Tier 1 Example Mounted Vanguard Tier 2 Example Mounted Vanguard Tier 3 Example Mounted Vanguard Tier 4 Example Mounted Vanguard Tier 5 Example Mounted Vanguard Tier 6 Example
Formation Cavalry
Equipment

TwoHandedSword

Reaper
Mount

Horse

Mule
Passive Power

Passive Power

Shatter Shield I: 15% Shatter Shield

Knock Down I: Add:

Healthy I: 125% HP

Shatter Shield II: 30% Shatter Shield

Knock Down II: Add:

Healthy II: 150% HP

Shatter Shield III: 60% Shatter Shield

Knock Down III: Add:

Healthy III: 200% HP

Retribution I: Reflect 10% damage

Vanguard Mount: Armor Torso: -50000 (on mount)

100% Shrug Off: 100% Shrug Off

Heavy Hitting I: 125.0% dmg

Cut Through II: 50% Unblockable

Active Power


Common Config

General

Sub Boost

1

Multiplier applied to all rewards for subscribers (less or equal to 1 means no boost). NOTE: This is only partially implemented, it works for bot commands only currently.

Battle

Start With Full Health

Enabled

Whether the hero will always start with full health
Start Health Multiplier

2

Amount to multiply normal starting health by, to give heroes better staying power vs others
Start Retinue Health Multiplier

1

Amount to multiply normal retinue starting health by, to give retinue better staying power vs others
Morale Loss Factor (not implemented)

0.5

Reduces morale loss when summoned heroes die
Summon Cooldown In Seconds

10

Minimum time between summons for a specific hero
Summon Cooldown Use Multiplier

1.5

How much to multiply the cooldown by each time summon is used. e.g. if Summon Cooldown is 20 seconds, and UseMultiplier is 1.1 (the default), then the first summon has a cooldown of 20 seconds, and the next 24 seconds, the 10th 52 seconds, and the 20th 135 seconds. See https://www.desmos.com/calculator/muej1o5eg5 for a visualization of this.
Retinue Use Heroes Formation

Disabled

Whether an adopted heroes retinue should spawn in the same formation as the hero (otherwise they will go into default formations)

Death

Allow Death

Enabled

Whether an adopted hero is allowed to die
Final Death Chance Percent

0.1

Final death chance percent (includes vanilla chance)
Apply Death Chance To All Heroes

Disabled

Whether to apply the Death Chance changes to all heroes, not just adopted ones
Retinue Death Chance Percent

1

Retinue death chance percent (this determines the chance that a killing blow will actually kill the retinue, removing them from the adopted hero's retinue list)

XP

Use Raw XP

Enabled

Use raw XP values instead of adjusting by focus and attributes, also ignoring skill cap. This avoids characters getting stuck when focus and attributes are not well distributed.
Raw XP Skill Cap

660

Skill cap when using Raw XP. Skills will not go above this value. 330 is the vanilla XP skill cap.

Kill Rewards

Gold Per Kill

7500

Gold the hero gets for every kill
XP Per Kill

1500

XP the hero gets for every kill
XP Per Killed

15000

XP the hero gets for being killed
Heal Per Kill

5

HP the hero gets for every kill
Retinue Gold Per Kill

2500

Gold the hero gets for every kill their retinue gets
Retinue Heal Per Kill

50

HP the hero's retinue gets for every kill
Relative Level Scaling

0.5

How much to scale the kill rewards by, based on relative level of the two characters. If this is 0 (or not set) then the rewards are always as specified, if this is higher than 0 then the rewards increase if the killed unit is higher level than the hero, and decrease if it is lower. At a value of 0.5 (recommended) at level difference of 10 would give about 2.5 times the normal rewards for gold, xp and health.
Level Scaling Cap

8

Caps the maximum multiplier for the level difference, defaults to 5 if not specified

Battle End Rewards

Win Gold

10000

Gold won if the heroes side wins
Win XP

20000

XP the hero gets if the heroes side wins
Lose Gold

1000

Gold lost if the heroes side loses
Lose XP

7500

XP the hero gets if the heroes side loses
Difficulty Scaling On Players Side

Enabled

Apply difficulty scaling to players side
Difficulty Scaling On Enemy Side

Enabled

Apply difficulty scaling to enemy side
Difficulty Scaling

1

End reward difficulty scaling: determines the extent to which higher difficulty battles increase the above rewards (0 to 1)
Difficulty Scaling Min

0.2

Min difficulty scaling multiplier
Difficulty Scaling Max

12

Max difficulty scaling multiplier

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Killing Chain 10

15000⦷

Killing Machine 15

50000⦷

Killing Machine 20

50000⦷

HUH?! 100

500000⦷

Achievements

Name Requirements Reward
Friend

Consecutive Summons >= 1

5000⦷

5000XP

Loyal

Consecutive Summons >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=IvV04W31}{ITEMNAME} of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

20000⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

250000⦷

50000XP

Item: Weapon: 100% Custom: 100% {=UQtSgnog}Renegades {ITEMNAME} (1x)

Stream Sniper

Total Streamer Kills >= 5

Traitorous

Consecutive Attacks >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

50000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

What kills you makes you stronger!

Total Hero Deaths >= 25

50000⦷

100000XP

Item: Armor: 100% Tier 6: 100%

Tournament Config

General

Start Health Multiplier

2

Amount to multiply normal starting health by
Disable Kill Rewards In Tournament

Disabled

Heroes won't get any kill rewards in tournaments
Disable Tracking Kills Tournament

Enabled

Tournament kills / deaths won't be counted towards achievements or kill streaks

Equipment

No Horses

Enabled

Remove horses completely from the BLT tournaments (the horse AI is terrible)
No Spears

Enabled

Replaces all lances and spears with swords, because lance and spear combat is terrible
Normalize Armor

Enabled

Replaces all armor with fixed tier armor, based on Culture if possible (tier specified by Normalized Armor Tier below)
Normalize Armor Tier

3

Armor tier to set all contenstants to (1 to 6), if Normalize Armor is enabled
Randomize Weapon Types

Enabled

Randomizes the weapons used in each round, weighted based on the classes of the participants

Balancing

Previous Winner Debuffs
Skill

All

Skill or skill group to modifer (all skills in a group will be modified)
Skill Reduction Percent Per Win

15

Reduction to the skill per win (in %). See https://www.desmos.com/calculator/ajydvitcer for visualization of how skill will be modified.
Floor Percent

0.1

The lower limit (in %) that the skill(s) can be reduced to.
Applies skill debuffers to previous tournament winners

Round Type

Round 1 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 4
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 4
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 2
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 2
4 Matches 4 Teams

Disabled

Allow 4 matches with 4 teams of 1
8 Matches 2 Teams

Disabled

Allow 8 matches with 2 teams of 1
Round 1 Type
Round 2 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 4
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 2
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 2
2 Matches 4 Teams

Disabled

Allow 2 matches with 4 teams of 1
4 Matches 2 Teams

Disabled

Allow 4 matches with 2 teams of 1
Round 2 Type
Round 3 Type
Vanilla

Disabled

Allow the vanilla round setup
1 Match 2 Teams

Disabled

Allow 1 match with 2 teams of 2
1 Match 4 Teams

Enabled

Allow 1 match with 4 teams of 1
2 Matches 2 Teams

Disabled

Allow 2 matches with 2 teams of 1
Round 3 Type

Round Rewards

Round 1 Rewards
Win Gold

5000

Gold won if the hero wins thier match in the round
Win XP

5000

XP given if the hero wins thier match in the round
Lose XP

20000

XP given if the hero loses thier match in a round
Round 1 Rewards
Round 2 Rewards
Win Gold

7500

Gold won if the hero wins thier match in the round
Win XP

7500

XP given if the hero wins thier match in the round
Lose XP

10000

XP given if the hero loses thier match in a round
Round 2 Rewards
Round 3 Rewards
Win Gold

10000

Gold won if the hero wins thier match in the round
Win XP

10000

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 3 Rewards
Round 4 Rewards
Win Gold

0

Gold won if the hero wins thier match in the round
Win XP

0

XP given if the hero wins thier match in the round
Lose XP

5000

XP given if the hero loses thier match in a round
Round 4 Rewards

Rewards

Win Gold

20000

Gold won if the hero wins the tournaments
Win XP

20000

XP given if the hero wins the tournaments
Participate XP

30000

XP given if the hero participates in a tournament but doesn't win
Prize

Reward Type

Weapon Weight

1

Relative proportion of rewards that will be weapons. This includes all one handed, two handed, ranged and ammo.
Armor Weight

1

Relative proportion of rewards that will be armor
Mount Weight

0.1

Relative proportion of rewards that will be mounts

Reward Tier

Tier 1 Weight

0

Relative proportion of rewards that will be Tier 1
Tier 2 Weight

0

Relative proportion of rewards that will be Tier 2
Tier 3 Weight

0

Relative proportion of rewards that will be Tier 3
Tier 4 Weight

0

Relative proportion of rewards that will be Tier 4
Tier 5 Weight

0

Relative proportion of rewards that will be Tier 5
Tier 6 Weight

2.5

Relative proportion of rewards that will be Tier 6
Custom Weight

1

Relative proportion of rewards that will be Custom (Tier 6 with modifiers as per the Custom Reward settings below)
Winners prize

Betting

Enable Betting

Enabled

Enable betting
Betting On Final Only

Enabled

Only allow betting on the final betting